

#MXGP 2020 TROPHY GUIDE SERIES#
You’re thrust into the action in the first race in the series at Matterley Basin in the UK. If you’re a purist and absolutely have to race a world championship as it happened in the correct venue, you could conceivably even replicate the two missing venues in the comprehensive track editor. The only two missing are Lommel in Belgium and the Spanish venue. In reality, what actually happened was eighteen race weekends at eight distinct locations, six of which are in this game. The seventeen unique tracks on offer here represent the series as it was supposed to have been in 2020, before, you know, 2020 happened. Track Creator does pretty much what it says on the tin, in that permits players to fashion a wide variety of different tracks for players to race around on.Januin PS5 / Reviews tagged 2020 / Apart from on commentary where else on earth can you hear the word 'aplomb' being used? / hello moto / i'll stomp a mudhole in your ass / milestone / mxgp / shortened season by Ianįrom veteran Italian developer and publisher Milestone comes MXGP 2020 – The Official Motocross Videogame, based on the planned 2020 FIM MXGP race series. Again much like last year, these two modes provide a neat distraction from the humdrum career and single races seen elsewhere in the game.

Speaking of modes, also returning from the previous instalments are the Playground and Track Creator modes. Unfortunately after the engaging loudness and colorful brashness of Dirt 5’s single player campaign, MXGP 2020’s career mode comes across as a rather trite and banal affair that offers little else that we haven’t already seen before (not least in MXGP 2019). While all the usual quick race, time attack and multiplayer modes feature, MXGP 2020 also brings with it a career mode whereupon you choose a team and bike class before going through a series of races, unlocking new sponsorships and bike parts as you go. Sadly however, the content which surrounds what is otherwise a super solid experience is lacking somewhat in both flair and charm. MXGP 2020 then doesn’t have any real flaws from a handling point of view – a key aspect of its design which should arguably be the bedrock of the entire experience. Simply, there is a great deal of enduring, mud-splattered satisfaction to be had from tearing around corners and leaping over massive hills and it’s a thrill that developer Milestone have reliably nailed extremely well with a practised hand. While equally, the constant, rattling thrum of your metal mount is also keenly felt adding yet further layers of immersion to a rallycross simulation that was hardly bereft of that quality in games past.Īdditionally, the sense of speed and that feeling of smash-mouth, rough and tumble racing that is synonymous with motocross is also very much accommodated by MGXP 2020’s first-person camera too. The feeling of inertia and resistance that you get from the triggers as you try and force a burst of acceleration as you explode out of a tight hairpin corner is quite the sensation.

Much of the joy of the MXGP games has been the evergreen conflict that exists between man, machine and mud and in playing a part in this battle, the DualSense controller leverages its fancy haptic feedback and adaptive technology to palpable effect. However the primary benefit that the PlayStation 5 version of MXGP 2020 enjoys over every other is the manner in which the DualSense implementation has been handled.
#MXGP 2020 TROPHY GUIDE PS4#
MXGP 2020’s sharp dynamic 4K resolution is offset by distinctly mid-generation PS4 textures and trackside detail, while the game’s buttery smooth 60 frames per second has some of its sheen taken off it by the asset pop in which occasionally rears its ugly head.

Certainly then, there are a number of visual trade offs observed throughout the game. While MXGP 2020 is undoubtedly the sharpest and smoothest that the franchise has ever been on a PlayStation console, it still falls some way short of what Sony’s monstrous lump of silicon is capable of. Which is to say that MGXP 2020 has a solid core but does little to take advantage of the new technology that it’s hosted on, let alone advance the franchise in any sort of meaningful way. The latest in the series, MGXP 2020 is almost the typical poster child for third-party, cross-generation games. It was only ever going to be a matter of time until Milestone’s MXGP franchise would come screeching onto PlayStation 5.
